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Reviews: PC Games - Madden NFL 2001



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Madden NFL 2001

By Matt (15 September 2000)

Summary
Madden NFL 2001

Ups: Replay value, graphics, franchise mode, general gameplay.

Downs: Commentary, parts of AI.

Bottom Line: Madden has retained its crown as the King of PC football through its tremendous depth, and will keep most football fans amused until the release of Madden 2002.


Overall rating: 3.5 out of 5 fists   Very Good



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EVER SINCE JOHN MADDEN Football '92 on the Sega Megadrive, the Madden NFL franchise has been legendary, featuring top-notch gameplay year-in and year-out, as well as some of the best graphics available on any platform. However, over the last two years, the Madden releases have left something to be desired. It seems that EA Sports got so far ahead of itself back in the mid-nineties, that they had to let the rest of the field catch up. This has resulted in minor updates and tweaks each year; with the same hefty price-tag. In some ways, Madden NFL 2001 is the first game to show a major improvement over it's immediate predecessor for several years.

First and foremost, the graphics have improved a lot. Gone are the chunky, low-polygon-count players of Madden NFL 2000. This year's version claims to feature twice the polygon count, and it shows. The players are shaped well, and small touches like player uniforms becoming progressively muddier during a match, as well as the usual player names on jerseys and reasonably detailed faces, improve the look of the game further. Running at 1280x960 on my PIII 600 the game flows smoothly, although I've had to remove some of the less important graphic options such as side-line cheerleaders, substitutes and coaches. As all of these are the same ugly 2D sprites as previous years, this is no big loss.

Click for enlargement

Unfortunately, for every silver-lining there must be a dark cloud. The animations in Madden NFL 2001 are bad. Sure, the juke move, stiff arm and passing animations may all look pretty, but beautiful graphics are nothing without good implementation. All these moves lack control, and you cannot interrupt one move to start another. For example, if you are trying to fend off a couple of would-be tacklers with a stiff arm, you may well get turned around in the process through being bumped, while still fending. This means that you can't turn around until the animation is finished, which usually results in lost yardage. The spin animation is still a terribly slow and unrealistic process. Instead of making it more difficult for the defence to grab a hold of you and bring you down, the spin works as a side step that almost always sends side-on tacklers diving in front of you. While this may be cool for the casual fan who wants to win every game, I must emphasise that it detracts from the realism of the game, and deep down realism is what Madden is trying to achieve.

Click for enlargement

A big downfall last year was the interface, which many fans found frustrating and difficult to navigate. EA Sports have introduced a whole new interface this time around, and it seems to work without many hassles. One annoyance I've noticed is that you cannot alter settings such as difficulty or fine-tune the AI settings during a game. This was probably put in to deter those of us who have a tendency to lower the difficulty when losing, but it can be annoying when you genuinely feel that you're playing at a level that is too difficult, or if too many interceptions are being thrown and neither running back is making any yards. This can all be altered in the AI settings through the main menu, including a lot of other fine details, but it would have been nice to change these in-game so you could have it just the way you like it with minimum fuss.

The running game has also improved. The offensive line can actually open up some decent holes for you at the line of scrimmage, so you won't always be left running inside with no place to go. However, it's very rare that you'll achieve decent yardage. Most runs are only 2-3 yards, with the occasional 5-8 yard gain. Now, good NFL running backs average around 5 yards per rush, which isn't accurately represented in the game. You can simply increase the ability of the AI blockers, but that equates to the CPU team taking you apart when they're in possession. Overall, the running game has improved from previous years, but still has a way to go to achieve a truly enjoyable rushing experience.

Click for enlargement

The passing game is much the same as the last few years, which is not necessarily a bad thing. The basic icon-passing is still used, but you can also use directional passing where you point the d-pad towards the intended receiver and press the pass button. I prefer the former, as it gives you a greater sense of control and stops you from passing to the incorrect receiver (unless you're like me and get your fingers mixed up from time to time). The only real problem with the passing game is that the receivers still drop some easy catches, and the quarterback throws short far too often on "L-shape" routes.




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Details
Developer:

   EA Sports

Publisher/Manufacturer:

   EA Sports

Links:

   Official Web Site



System Requirements:

  •  Windows 95/98
  •  200 MHz CPU
  •  32 MB RAM
  •  30 MB available hard drive space
  •  8x CD-ROM
  •  2 MB SVGA
  •  Direct3D or GLIDE-compatible 3-D accelerator
  •  Supports EAX Audio

Review System:

  •  Windows 98 SE
  •  Intel Pentium III 600 MHz
  •  128 MB RAM
  •  40x CD-ROM
  •  Matrox Millennium G400
  •  Creative Labs Vibra 128

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